People separated by thousands of kilometres connect in real time through a digital medium, and participate in an instruction-based gaming and interactive event. Participants make their own journey through the show, with opportunities to immerse, interact and walkabout their environment. This carefully curated event explores public and private behaviours creating a vibrant fairground of fragmented experiences.
It also pushes the notion of interactive performance and spontaneous collaborations among public across cities. These social games embrace questions of mapping and territory, devise unlikely ways for players to communicate, and invite consideration of the physical, digital and social environment of each space.